Players take turns (clockwise) picking from the deck of their choosing. You can mix and match decks however you see fit. All cards drawn must be read out loud. Cards that require you to drink mean -take a sip- unless it directly states to take a shot.
Brain Benders (If You Want The Truth Ask A Drunk, Right?):
Truth Or Lie: Card drawer reads the "Truth Or Lie" question and has the option to lie or tell the truth.
Players must then guess whether the answer was a truth or a lie. If you guess wrong you must take a drink. If the player cannot trick anyone they must drink.
Would You Rather: Card drawer reads the "Would You Rather" scenarios. Players then guess which scenario the card drawer will pick. If you are wrong you must drink.
Who's Who (You Remember High School Superlatives? This Is Like That, But The Drunk Version):
Let people know what you really think about them. After selecting a card, choose the person in the room you feel best answers the question. That person must then drink.
Under The Influence (Give Sobriety A Big Punch To The Face):
Prepare for an assortment of challenges and surprises. Draw a card:
Rule Card: Applies only to the person who drew it. Lasts until you draw again. Anytime you are not following the rule you must drink.
Other Card: Follow instructions and play the game.
Shots No Chaser (Shot Or Dare On Steroids):
How wild are you? You will definitely know after about 5 draws from this deck. Draw a card and perform the dare. If you refuse the dare you must use your 'Tapout' card if you have one or take a shot of liquor with no chaser to get out of the action.